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Program: Mathematics Saving Greendale - An interactive game that teaches mathematics


Mathematics - Games - Learning

Screenshot. Click for fullsize and Category Slide Show Mathematics Saving Greendale Demo 10 MB V. 2.0.0.10 http://www.edata.as/eng/game_index.html
US$ 68.00 EUR 55 07 / 2005 3 NORWAY

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Latest Changes: ** not specified **. An computer game that teaches mathematics whilst being fun and rewarding

Description: An game that teaches mathematics whilst being fun and rewarding. The interactive content of the compu ... more

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More Info. Program: Mathematics Saving Greendale


An computer game that teaches mathematics whilst being fun and rewarding Entertaining education Todays technology has created new possibilities for educational products that are both efficient and entertaining. Mathematics Saving Greendale use all those new possibilitie. The interactive content of the computer game teaches the student to really see how mathematic skills can help to solve daily problems and how it helps to play along in the game. The software program is built on the classic platform genre which is familiar to students of today and is to understand. like a computer game The program is designed as a computer game in which the main character, (Gorm or Gyda) played by the student, must help the bewitched people of Greendale to regain their mathematic skills so they can solve their day by day problems. Points are awarded for both mathematic and computer gaming skills. This makes it more rewarding and fun to use and learn mathematics. The software can provide statistics of student progress. The computer game has three difficulty levels so that all students can benefit and learn something from the game. The student can find his or hers own level and at the same time be inspired to learn more and increase the difficulty to get more points. Practice Probably the most important feature of the program is the ability to train on a desired subject. A number of problems are included in the program, each with three difficulty levels. The theory behind the problem and a way to solve the problem is only a keystroke away. As the student learns a subject he or she can move on the next subject. Advanced tools The software contains simulations of a calculator, sketch pad, graphs and adds the ability to construct objects on screen using tools such as pencil, ruler, rubber and more. All this helps in enabling the student to solve problems by using the computer. All problems can also be solved using paper and pen.




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