Program:
Mechanics - Mechanics Simulators (51+) from the PVL
Mechanics - Education - Learning
Latest Changes:
** not specified **. Mechanics Simulators (51+) from the Physics Virtual Laboratory
Description:
Mechanics is a Virtual Laboratory of Mechanics. An Intuitively collection of -at least- 5
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More Info. Program: Mechanics
Mechanics (a.k.a. Visual Mechanics) is a Virtual Laboratory of Mechanics. An Intuitively collection of -at least- 51 interactive Mechanics simulation modules that allow the user to simulate and visualise experiments.
A Virtual Laboratory mainly a t the University level, however, High Schools with ambitious programs and Colleges may find Mechanics extremely useful for their courses. Mechanics may be used (1) during classes, to support the teacher's explanation, making classes more interesting, (2) in the library by students, to review the topics covered in classes (3) at home by students to run experiments with the student's data, even extreme experiments, which result in a better grasping of topics. Teachers may use this software to prepare classes and suggest experiments.
Mechanics makes the students really learn because the experiments exceed those studied in a traditional Mechanics course, thus opening the doors to a richer and enlightening panorama.
In a conventional (traditional) Physics laboratory it is impossible to execute experiments with extreme parameters, for instance it is impossible to shot a gun, because it is dangerous, it is impossible to make changes in the acceleration of gravity, it is not possible to carry out experiments in "Slow Motion" or to settle a "time freezing". This software overcomes all these drawbacks.
Special Features .-
-Experiment pause (Time freezing): inttroduces a pause during an experiment, which is usually used to display vectors (forces, velocities, accelerations, etc)
-Slow Motion: executes an experiment sslowly enough for the user to appreciate the details.
-Extreme parameters experimentation: AAllows experimentation with parameters that if used in real life would produce damage to the equipment or harm the user.
-Using the screen as a blackboard: In many experiments the user may use the screen as a blackboard: placing vectors, blocks, masses, etc wherever she wants on screen. <>
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